Devlog 4

Week 4 was on building the artillery launcher game. The steps on the PDF is simple enough to follow. I used a nested if statement to set up the shooting time of the projectile from the launcher and to target the player. I also used AddForce function to increase the projectile speed and force. A […]

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Devlog 3

Week 3 was about instantiating Prefabs using code. We started with making infinite stairs by using ‘for’ loops in the code. Next adding a 1st person character camera and controls to access the stairs as a character. This practice assignment was easy enough to follow. Then I used what I have learned in to make a robot army […]

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Devlog 2

Week 2 was basically finishing the Breakout game. Problems that I encounter again was on the global and local settings. By bringing down my bricks to the prefab, they would appear in a different position in game. I had to delete all the bricks and redo them, this time in the global setting and it […]

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DevLog 1

Week 1 of game programming class was very enlightening. I got to use Unity on the very First day of class which is a plus. Unity is certainly an interesting program to use. The step by step tutorial video was easy to follow. Had some complication with the position on the axises as I learned it […]

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Week 1 – Digital Media Bootcamp

Superpowers If I have superpowers,  I would like to have the same superpowers as the Wolverine from the X-Men. I would possess animal-keen senses, enhanced physical capabilities, powerful regenerative ability known as a healing factor, and three retractable bone claws in each hand. At that point, there is no need to fear death. Weekly Summary The […]

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LAB 9 – TROUBLESHOOTING RIP

Objective: The objective of this lab was to setup a network and learn how to troubleshoot problems on a network using RIP. Equipment List: Lab computers CAT5 cables Patch cables 3 routers 3 hubs Notes and Observations: We began the lab by connecting three groups of computer together, with the computers connected to switches, then the […]

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